Wednesday, 26 October 2011

Contextual Studies: First Simple Game

In the most recent Contextual Studies lecture, we were given the task of writing a brief piece about the first simple ame we can remember playing. Although my choice is not as simple as more abstract games such as, Tetris, Pac-Man and Snake, it is the simplest game that I have a clear memory of when I was little.

My choice was Super Mario Bro's; Deluxe Edition for the GameBoy Pocket. The game is a black and white remake of the NES original and has, since it's first release, made Mario more known amongst children than Micky Mouse. Mario has just enough story to give the game context and the game's focus on bright, cute and cartooned visual design has made the game even more desirable to children. The aim of the game is simple. Move from the left side of the screen to the right, without dying. The player must avoid obstacles, defeat foes and collect items to safely reach the princess, who has been kidnapped by the evil dragon/dinosaur Bowser.
As a child I loved the game, although never had the attention span to complete the game until I was in my late teens. The game unforgiving nature makes the game very difficult and demands an obessive personality to get far. Regardless of my struggles with the games steep difficulty curve, the game's strong and addictive game mechanics made me keep coming back for more.

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