Thursday 16 February 2012

The Run Begins

After a lot of staring at the Maya blankly, I have managed to figure out why the back leg appears to twitch during the walk cycle inbetween the "contact" and "drop" key frames (Richard Williams, 2001). The leg becomes fully extended in-between the two frames which causes the leg to look like its shaking when played back in full time.
The leg becomes fully extended in-between the "contact" and "drop" key frames.
 This problem can be fixed fairly quickly in the curve editor once I have finished the run cycle.
I have also placed all the necessary key frames for the run and the preparation for the run. The preparation for the run, after some tweaking, still feels a little sudden. Hopefully, this problem can be fixed in the curve editor, maybe by stretching the curves over a longer time period. The run itself is looking pretty good, apart from the hands, which I have kept limp in order to better illustrate the inertia put on them during the run. This looks odd and I may choose to tense up his arms and put his hands into fists to make it more obvious Moom is running.
The arms feel a little limp for a run. I may change them to something more obvious for a run.

No comments:

Post a Comment